every floor of Jail/Catacombs

It is currently the eve of Diablo 3 and I have Diablo on the mind and was also looking for something to kill the last 24 hours, ailment so here you go. Over 9,000 hours in MS paint, bask in its glory. Seriously though, sorry it is way uglier than my previous submissions, I drew it without really expecting to submit it, but figured “what the hell” at least it is somewhat topical.

Since these floors were randomly generated, this is more of a “commentary” about how seemingly every single time the staircase to proceed would always be the very last room left to clear. This happens pretty much everywhere in the game for me, but it seemed particularly frequent in Act 1.

See also how the more people you are playing multiplayer with, the more likely it is that you’re stuck going through tiny one-at-a-time worm tunnels in Act II.  Everything about Diablo 2 that wasn’t awesome was TERRIBLE.

Red Light District

Like the previous submission of level one, this is a mix of both the N64 version and PC version. Aside from small things like posters, the only real difference is the removal of the strip club and bar for the N64 version. They were replaced with a loading dock and restaurant respectively. Strangely they left in the “adult viewing” area though.

The map show the N64 version first and if you switch out the areas boxed in red you get the PC version.

Again, a blue/purple “S” indicates a secret area.

Hollywood Holocaust

This is actually a mix of two different versions of the same game. Duke Nukem 3D (PC) and Duke Nukem 64 (N64). Some of the changes, such as taming down the movie posters and removing the strip club in the second level were likely Nintendo’s call, but some other ones I guess we’ll never know the reason.

The main differences in this map:

The secret area in the apartment is moved, the arcade is slightly shifted around, the bathroom is completely different (this map shows the N64 version), and the biggest change was adding an entire new area, the grocery store that is only reachable by a hidden teleporter at the end of the level.

Being one of my all-time favorite games, I really hope I didn’t miss any secret areas (indicated by the blue/purple “S”) since I never had a problem missing any when playing the game. I think I may have mixed up the hallway to the projector room and the bathroom, either that or it is different on the two different versions. For items, I tried to only map out important things and didn’t bother with ammunition or small health kits to keep down clutter. I also discovered, during this, that using MS paint takes about five times longer than just drawing it by hand. But it sure does look a lot cleaner. If only I had a tablet…

New Reno part 1 of 4

Fallout 2 is my all-time favorite game and I’ve spent hundreds of hours playing it, nurse beating it dozens of times. Though I can recite where every important item in the game is located, all the buildings and locations I’ve deemed unimportant seem to have been wiped from my mind. Strangely enough, I managed to remember the exact layouts of building interiors much better than the actual design of the city. The reason I chose New Reno is because it is my favorite city and I would frequently use the Shark Club as my “house”. Since there were no homes in Fallout 2, that meant killing everyone there and putting my stuff on the shelves, then carefully positioning all my followers to look like they’re guarding the place.

Due to size constraints of the paper I was using, several of the buildings were cut off part-way or left off altogether (I know there was a large empty ?c?r?a?c?k? ?h?o?u?s?e?  jet house somewhere). I had the hardest time remembering the far East side because I only ever went the for a short period.

This four-part New Reno sketch is really wonderful, and much better recall than I would have been able to manage despite my abiding love for Fallout 2.  Really nicely done.