every floor of Jail/Catacombs

It is currently the eve of Diablo 3 and I have Diablo on the mind and was also looking for something to kill the last 24 hours, ailment so here you go. Over 9,000 hours in MS paint, bask in its glory. Seriously though, sorry it is way uglier than my previous submissions, I drew it without really expecting to submit it, but figured “what the hell” at least it is somewhat topical.

Since these floors were randomly generated, this is more of a “commentary” about how seemingly every single time the staircase to proceed would always be the very last room left to clear. This happens pretty much everywhere in the game for me, but it seemed particularly frequent in Act 1.

See also how the more people you are playing multiplayer with, the more likely it is that you’re stuck going through tiny one-at-a-time worm tunnels in Act II.  Everything about Diablo 2 that wasn’t awesome was TERRIBLE.

Mephisto’s Lair

Ah, how I well remember logging into US – East and creating a new game: “Meph run 245” – waypointing to the last stage, then teleporting past all the other enemies in the level to stand before Mephisto. Then a flurry of spells until it exploded in a fountain of loot. Maybe something good; a stone of jordan? Then maybe kill some of the other bosses in the level to see if they had good loot. Deposit at the stash, then it’s time to create a new game: “Meph run 246”

I haven’t played Diablo 2 past the first few quests in years and years, so I was impressed at how close I came to the actual map.

Lut Gholein

Diablo II is one of those games that would convince you that random number generators hate you. At least there was lots of clicking to be done to take your mind off it.

My abiding memory of Lut Gholein is one of Cain’s speeches. I’d click on the wrong option every now and then, and be told ‘You have quite a treasure there in that Horadric Cube.’