Notes: I wish I had made notes on the in-game map that says what item you get from what little island, because then this would have been a little bit more interesting. Sadly, all I remember is that you get sheep cheese from the island north of the main port.
This is just super great. And EO is a wonderful game as far as meta-level map stuff goes, what with the built-in drawing-a-map-on-graph-paper game mechanic.
The moment I entered the city I knew I’ll love this place along with the music.
I just started playing it! I’m not to Granorg yet! Now I know there’s a sewer off to the left! THANKS FOR THE SPOILER WARNING OMG
This game is EPIC: epic music (yoko shimomura), try epic plot (a bit cliche in some parts), and epic music…
clocked about 70 hours and still can’t beat the secret final boss, if you know Altus you know they like making things impossible :(
Oh man, epic RPG for the DS by freakin’ Atlus? I think this is going on the todo list.
This is the town…
In the submission page it says I can do it with ketchup, buy viagra sadly I ran out of ketchup this morning so I had to go with mustard…
Oh man. I think you are on to something here, joseph. Someone needs to draw a Donkey Kong Country map on a banana now.
Lots of mistakes, cure here! Incorrect room sizes, unrealized links, and overlapping. I think we generally have a tendency to increase, rather than reduce, the scale of places in our memory, especially if the places are large to begin with. Aria of Sorrow has a few mysteriously connected rooms in its Floating Garden area, and they’re represented on the map by several “floating” rooms around the castle’s top. I couldn’t fit them in on the scanner. The room that was easiest to recall was the one near the center-bottom that sort of resembles a person, precisely because of that resemblance.
You’re killing me with these, Ario. If I have a Castlevania relapse on my DS, I’m holding you directly responsible.