The Legend of Zelda, generic first screen and sword cave, hospital by Josh Millard.
Something I made a while back but didn’t get around to uploading until now. This is a Mapstalgia Challenge two-fer; it’s both a First Screen and a Zelda Time entry.
I don’t have enough lego blocks to do this to one-block-per-tile scale; at this reduced scale I had to be awfully abstract with the graphics. You’ll note that the grey stripe above the red bonfires in the cave, buy cialis for your IT’S DANGEROUS TO GO ALONE, TAKE THIS stand-in.
It’d be fun to see an entire Zelda overworld done in block-for-block scale, but that’d sure be an awful lot of legos; Zelda maps were 11*16 for each screen, which is 176 blocks per screen. And the overworld was 16*8 screens in size, so that’s 176*128 blocks or over twenty-two thousand total. LEGO will sell you bricks ala carte; 2*2 blocks run $0.15 each, so buying enough to put this together that way would cost about $3,400 total. Oof.
A standard two-by-two block of the sort used here is about 5/8ths of an inch, so a world map made per the previous calculations would be a rectangle about 13.3 feet long and 4.5 feet high. Hell of a wall mural!
My favorite horror game. I was in college when I got this, and at any given point 5-10 people would be watching me play this. Point is, I was never alone, but that didn’t stop me from being so terrified from the experience that I had to read a drug store romance novel at night to calm down enough to sleep. It was called, “Spirit’s Song” and starred a man named Jesse Yellow Thunder.
Silent Hill 2 is the greatest. I remember starting into it for the first time some evening in maybe 2002, my wife watching through the first three hours or so before heading off to bed, and I was sitting alone in the dark living room at night and making my way into the hospital and OH MY GOD THOSE NURSE THINGS WANDERING OUT OF THE DARK and I just had to call it a night right then and there and pick it up in daylight.
I’m a big horror fan, but most of it doesn’t actually get to me at a gut level; somehow, Silent Hill 2 did.
This was always one of my favorite games (originally on PS2, but I eventually got it for GameCube when I lost my first copy).
I can’t draw characters. But Big was a ton of fun to play as.
I gave up on Charmy the Bee, because, really, who gives a damn about Charmy the Bee?
I’m going to admit that I have always had kind of a shitty attitude about Sonic. Not as a franchise — the original games were pretty great as a twist on early platformers — but as a product of the hated Sega (I was a NES kid through-and-through in playground arguments) but more so just for the character design. Sonic always looked like he deserved a punch in the face. I don’t know. Emotional baggage. I should maybe talk to a therapist about this.
This is a map from IWBTG, advice the VERY FIRST but still horribly deadly map…lots of spikes; too many, in fact.
A young classic. Terrible. Wonderful. Go play it, seriously. You’re welcome and also I apologize.
This was one of those awesome simultaneous 2-player experiences where a 1-player version may as well have not existed.
Oh man, my childhood experience of Bubble Bobble was an iffy port on the Amiga 500, and we had one crappy joystick. Me and my slightly-older sister would play together, one of us was using that terrible peripheral and the other using arrow keys and like z and x for jump and bubble. We lived for the umbrellas; something about warping ahead was thrilling.
I can’t remember what the text from the first screen was exactly either. I feel like I should know this. But I do distinctly remember the prelude music ending with a ritardando turnaround to set up the start of the DOOT doot doooo, duh-DOOT doot doooo, d-DOOT doot doot doot doooooo, duh-duh-… theme loop. Damn, that Bubble Bobble theme music.