Central Town

Not the most artistic or neat, but the first thing that came to mind when I thought of MegaMan. Sadly, MegaMan BattleNetwork 6 Cybeast Falzar was the only MegaMan game I ever played, but when I revisit my GBA I always go for a quick NetBattle. I might attempt draw some other towns from this game later on. (Probably nothing on the Net, though, because those areas are huge and complicated.)  

world 1-1

The first level of the first video game I ever played, ask Super Mario Land. It’s practically imprinted in my mind now, over 20 years later (except for that first mushroom apparently, I checked and I put it one block too far). I wish Nintendo would remake Mario Land 1 and 2 together with updated graphics and music, just for fun. We Mario fans are suckers for that, we’ll buy it!

-Niko

Super Mario Land was such an odd beast.  The choice to significantly alter the look and feel of the core SMB franchise in their adaptation to the Gameboy’s lower-res screen was interesting, though as a pretty hardcore little Mario fanboy at the time it also struck me as aesthetically offensive — Mario didn’t LOOK right, Mario didn’t FEEL right, all the blocks in the world were too SMALL, etc.  Still, I played the shit out of this game.

level 1-1

Level 1-1: Turn off the alarm clock

A bit messy – doors lead to rooms that are directly behind the room you’re in, pharmacy hence the excessive diagram arrows for directions. I think I got this game for my birthday around ‘98 or so, and played it on and off for the next 2-3 years until I unlocked everything.

The first level is no slouch. While fairly straightforward, there’s an abundance of hidden rooms and coin caches on your path – enough for you to reach your level max, with some diligence.

Now, Wario Land 2 featured a ton of secret/alternate levels – exactly half the stages, in fact. Most of them were simple enough to find – break a wall here, find a hidden platform there – except for one. It was deviously, devilishly, sadistically hidden… in the very first level. In such a way that it’s impossible to find it except by accident.

As a kid, I scoured this level. I broke into every nook, cranny and crevice. Walls were attacked from every angle. Floors were stomped. Ceilings were headbutted. Vast amounts of coinage was accrued, but no progress was made in finding the secret exit. Until… well.

You see, you start the game with Wario dozing off in bed. Hit any button and he wakes up, starting the adventure. However, if you don’t wake him… the level ends. You’re shown a cutscene in which the villains, instead of absconding with Wario’s treasure, simply kick him out of his own home while he’s asleep. Bam, new set of levels. Your reward for not playing.

And that’s how level 1-1 was burned into my brain.

Kanto Region

Pokemon Red was my first real game for the gameboy, diagnosis and I studied it to death. I was an avid programmer on the TI-84 calculators all through Junior High and High School, and I was working on porting the maps to a playable version of the game. That never saw the light of day of course (I graduated and got a RealLife(tm) unfortunately) but I saw your site and immediately got out my paper and pencil and went to work.

This is all of the major towns and some of the in-between features, as best I could remember them  completely from memory. I haven’t played the original game in several years. Marked are important locations that I could remember, such as the fabled Missingno glitch, the HM Fly which I never found until very late in my first playthrough, and all the locations where Gary encounters you. (To my knowledge, I haven’t missed any Gary encounters on the map— the one at the Plateau is omitted intentionally.)

I remembered the general shape of the Forest and some of the earlier routes, but my route memory fades just outside of Pewter, so I resorted to just showing connections. I also omitted Nugget Bridge and Bill’s house north of Celadon due to running out of paper. I think I have the Gyms, Pokemon Marts, and Pokemon Centers at least in their general locations within each city, which is encouraging.

Enjoy!

world map

This game (along with Oracle of Seasons) was one of my most-played games when I was younger. I thought I knew this game like the back of my hand, store but it seems like I still managed to get quite a bit wrong. It was interesting realising as I was drawing it that I forgot about a few areas, forcing me to just squeeze them in somehow (for example, the small area where Tingle is located).