every single shop

This is my absolutely terrible rendition of just about any given shop in Faxanadu for the NES. It doesn’t help that I’m not the best drawer in the first place, but using a mouse to draw makes it even worse. I hope this causes at least one other person to remember their mantra. 

Hey, minimalism has it’s charms.  And man oh man I haven’t thought of Faxanadu in a long time.  I think I must have rented it once, because I don’t remember much of what comes up on googling but I have a small potent memory of the basic gameplay interactions.

every floor of Jail/Catacombs

It is currently the eve of Diablo 3 and I have Diablo on the mind and was also looking for something to kill the last 24 hours, ailment so here you go. Over 9,000 hours in MS paint, bask in its glory. Seriously though, sorry it is way uglier than my previous submissions, I drew it without really expecting to submit it, but figured “what the hell” at least it is somewhat topical.

Since these floors were randomly generated, this is more of a “commentary” about how seemingly every single time the staircase to proceed would always be the very last room left to clear. This happens pretty much everywhere in the game for me, but it seemed particularly frequent in Act 1.

See also how the more people you are playing multiplayer with, the more likely it is that you’re stuck going through tiny one-at-a-time worm tunnels in Act II.  Everything about Diablo 2 that wasn’t awesome was TERRIBLE.

metacommentary

This is a summary of the map of every single area of Final Fantasy 13, except for Gran Pulse, directly from my memory and experience.

Totally unfair.  Sometimes you had to navigate an annoyingly linear zigzag. Or an annoyingly linear series of gentle curves.  The game had a whole variety of annoyingly linear paths to slog mindlessly through en route to the cut scenes.