every single shop

This is my absolutely terrible rendition of just about any given shop in Faxanadu for the NES. It doesn’t help that I’m not the best drawer in the first place, but using a mouse to draw makes it even worse. I hope this causes at least one other person to remember their mantra. 

Hey, minimalism has it’s charms.  And man oh man I haven’t thought of Faxanadu in a long time.  I think I must have rented it once, because I don’t remember much of what comes up on googling but I have a small potent memory of the basic gameplay interactions.

Level 1

The first level of Battletoads (slightly abbreviated) on the back of an envelope. My brother and I played this level over and over again for hours at a time hoping to finally beat it. If you’ve ever played it, you know why it’s such a nightmare. To this day, I’ve still never finished it successfully without save states. I guess I’m a horrible person.

Yoshi’s Island

I’d have liked to continue drawing past the bridge and done the whole world map, sildenafil but I can’t remember enough of it to make a sketch! My six-year old self spent most of her time on Yoshi’s Island; I don’t even know if I ever actually beat the game. I think I’ll go find it now, and try again. (Also, Luigi’s flag is on the castle because whenever possible, I play as Luigi. He’s much cooler, in my mind.)

first screen (stage selection)

This was always one of my favorite games (originally on PS2, but I eventually got it for GameCube when I lost my first copy).

I can’t draw characters. But Big was a ton of fun to play as.

I gave up on Charmy the Bee, because, really, who gives a damn about Charmy the Bee?

I’m going to admit that I have always had kind of a shitty attitude about Sonic.  Not as a franchise — the original games were pretty great as a twist on early platformers — but as a product of the hated Sega (I was a NES kid through-and-through in playground arguments) but more so just for the character design.  Sonic always looked like he deserved a punch in the face.  I don’t know.  Emotional baggage.  I should maybe talk to a therapist about this.

first screen

This was one of those awesome simultaneous 2-player experiences where a 1-player version may as well have not existed.

Oh man, my childhood experience of Bubble Bobble was an iffy port on the Amiga 500, and we had one crappy joystick.  Me and my slightly-older sister would play together, one of us was using that terrible peripheral and the other using arrow keys and like z and x for jump and bubble.  We lived for the umbrellas; something about warping ahead was thrilling.

I can’t remember what the text from the first screen was exactly either.  I feel like I should know this.  But I do distinctly remember the prelude music ending with a ritardando turnaround to set up the start of the DOOT doot doooo, duh-DOOT doot doooo, d-DOOT doot doot doot doooooo, duh-duh-… theme loop.  Damn, that Bubble Bobble theme music.