first screen (stage selection)

This was always one of my favorite games (originally on PS2, but I eventually got it for GameCube when I lost my first copy).

I can’t draw characters. But Big was a ton of fun to play as.

I gave up on Charmy the Bee, because, really, who gives a damn about Charmy the Bee?

I’m going to admit that I have always had kind of a shitty attitude about Sonic.  Not as a franchise — the original games were pretty great as a twist on early platformers — but as a product of the hated Sega (I was a NES kid through-and-through in playground arguments) but more so just for the character design.  Sonic always looked like he deserved a punch in the face.  I don’t know.  Emotional baggage.  I should maybe talk to a therapist about this.

Toxic Caves

This is the first level of Sonic Spinball, a Megadrive/Genesis game I’ve loved since I was five years old. There are little things that make every location in every level of Spinball unique and memorable, and keeping track of where you are in the level is important, especially since pinball-based navigation can get weird. It’s a really good early example of non-linear level design, I think.

Also, the Egg Scorpion wins my vote for creepiest video game boss ever.