first screen

My favorite horror game.  I was in college when I got this, and at any given point 5-10 people would be watching me play this. Point is, I was never alone, but that didn’t stop me from being so terrified from the experience that I had to read a drug store romance novel at night to calm down enough to sleep.  It was called, “Spirit’s Song” and starred a man named Jesse Yellow Thunder.

Silent Hill 2 is the greatest.  I remember starting into it for the first time some evening in maybe 2002, my wife watching through the first three hours or so before heading off to bed, and I was sitting alone in the dark living room at night and making my way into the hospital and OH MY GOD THOSE NURSE THINGS WANDERING OUT OF THE DARK and I just had to call it a night right then and there and pick it up in daylight.

I’m a big horror fan, but most of it doesn’t actually get to me at a gut level; somehow, Silent Hill 2 did.

first screen

For whatever reason, I kind of fell out of gaming after the Super Nintendo/Genesis days.  I still played what I had here and there, but I had no idea what was happening in the market for a few years.  Out of nowhere, I asked for a Playstation and Resident Evil 2 as my 15th or 16th birthday present and it changed my f***ing life. I became a survival horror junkie from that point on despite how poorly I can handle being scared.

The Room and The Otherworldly Room

Despite it’s weird pedigree as a not-Silent-Hill game that got rebranded later on in production, salve I actually liked this entry in the series a fair bit. The weirdness that came with the different design process added a little bit of life to the format without feeling like it completely lost the plot, and they got the creepy tone more or less right. A lot of memorable bits, and, yeah, this damned room.

I’ve been pretty frustrated by later franchise entries, but I’m pretty excited about the upcoming HD rereleases of SH2 and 3.


Map of the Nowhere area of the first Silent Hill. This part is characterized by its “twisted dimension” aspect, ailment and there’s no in-game map… So it works as a very, very rough walkthrough as well.

I started playing this game since I was 8 or so (what?), and I’ve beaten it several times once I was able to endure it (believe me: not easy at all. And the school still freaks me out to this day).

I didn’t mark out all the jammed doors, I can’t remember that much, heh.

It’s been a few years since I played it last, getting all endings (but not that elusive 10 star ranking), so I might be wrong in some parts. SH is a great game, and even with its primitive 3D engine, I can play it again any day.

Even with the superior graphics and sounds from the sequels, this entry is still the one that scares me the most.

Fantastic, grem.  Really love this memories-as-walkthrough approach.  I’ve loved the Silent Hill games for a long time; SH2 in particular left a really deep impression on me back around 2002 or so.  I just recently started playing through it again, and boy does the PS2’s graphical output look kind of sad these days but it still gets me right up on edge and shouting at the screen and cursing the door that I can’t QUITE trigger before the evil nurse monster gets a hit in.

Did y’all know about the whole Silent Hill HD thing?  They’re rereleasing SH2 and SH3 in a modern engine at 720p with some new voiceover work as well.  I’m excited to see how it turns out; I’m not always big on retreads, but in this case I’ve been pretty let down by the actual new releases in the franchise so giving some love and care to prettying up the titles that actually really shone the first time around seems like on okay move.

path secret costumes

This is a quick map of the start of Resident Evil 2 with notes on how to get the Brad Zombie who drops the key to the alternate costume room! I think I first got this from a friend on my 11th Birthday and it was pretty much immediately my favourite game (replacing the first one!) still its up there in the top ten, prostate would be amazing to get a remake. One with pre-rendered backdrops and puzzles and no motion controls!

Awesome.  I love how explicitly this is a map of the path/process rather than a geographically proportional map of the territory.  With a fixed-camera game like the early Residents Evil that makes even more sense, too, since progress through the game is sort of a camera-angle at a time rather than a smooth traversal of a 3D space.

Spencer Mansion 1F

Resident Evil is a game that I’ve completed many, prescription many times, so the floor plan ought to be quite simple to remember. But then as I started sketching it out, it occurred to me that I wasn’t sure what I remembered from the Saturn and what I remembered from the Gamecube remake. Hopefully this is fairly accurate to the original.

There’s an L-shaped outside room with herbs and dogs that I know I’ve forgotten, and while I think most of the mansion’s rooms are accounted for, they may not necessarily found themselves in the right place or orientation.

The scale is probably wrong on a lot of rooms, but hey, it was the only way to fit my memory into a rectangle!

I’m sorry, Jill.  I think he’s…

The original Resident Evil was a profound touchstone game for me, very much my introduction to proper survival horror.  I spent an hour on my first go, unsupervised and with no context for the game; after that, I explained to the friend I was visiting who owned the game that I had got myself well and truly out of ammo and low on health.  He laid out the practical fact that I could either suddenly become perfect at the game, or start over and not shoot so damn many bullets at zombies I didn’t need to kill.  It was an enlightening afternoon.

I actually mostly-finished a scale model recreation of Spencer Mansion in Minecraft, back in late 2010 when I was completely sucked into the game, and it was a fun if complicated exercise in recreating a complicated space using not-very-well-suited architectural materials.  So this just kind of warms my heart.  I love the dogs on the right, there.